Colossal Cave Adventure was written in DECSYSTEMS-20 FORTRAN IV. [1] In comparison, using VFP is not a bad choice.
It's stable, relatively bug free, speedy and is a typical BASIC-clone that most coders can grok. And likely to run as long as Win32 emulation is available.
[1] https://en.wikipedia.org/wiki/Colossal_Cave_Adventure
BTW, a good day can be wasted browing the online playable versions at https://archive.org/search?query=Colossal+Cave+Adventure
On Tue, Jan 14, 2025 at 1:48 PM Ted Roche tedroche@gmail.com wrote:
On Tue, Jan 14, 2025 at 12:36 PM Eric Selje Eric@saltydogllc.com wrote:
We had a MadFox attendee come ONE TIME and show us his recreation of an RPG done in VFP. It was an impressive start but we wondered why he was doing it in VFP instead of a more suitable language. We never saw him again. I sometimes wonder whatever happened to him or that project...
"When all you have is a hammer, everything looks like a nail."